Connect with us


What is the Metaverse, Exactly?



What Is the Metaverse, Exactly?

Everything you’ve ever wanted to know about the future of the future of the future of the future of the future of the future of the future of the future of the future of the

The metaverse, according to tech CEOs like Mark Zuckerberg and Satya Nadella, is the internet’s future. It could also be a video game. Maybe it’s a more obnoxious, unsettling version of Zoom? It’s difficult to say.

To some extent, debating the meaning of “the metaverse” is similar to debating the meaning of “the internet” in the 1970s. The foundations of a new mode of communication were being put in place, but no one knew what the final product would look like. While it was true at the time that “the internet” was on the way, not every vision of what it would entail was accurate.

On the other hand, the concept of the metaverse is surrounded by a lot of marketing hype. Facebook, in particular, is in a vulnerable position as a result of Apple’s decision to limit ad tracking, which has hurt the company’s bottom line. It’s impossible to separate Facebook’s vision of a future in which everyone has a digital wardrobe to browse from the fact that the company wants to profit from selling virtual clothes.


So, bearing all of this in mind,

What Does “Metaverse” Really Mean?

Here’s an exercise to help you understand how nebulous and complex the term “metaverse” can be: In a sentence, mentally replace the phrase “the metaverse” with “cyberspace.” 90% of the time, the meaning will not change significantly. This is because the term refers to a broad shift in how we interact with technology rather than a single type of technology. Even as the specific technology it once described becomes commonplace, it’s entirely possible that the term will become obsolete as well.

Virtual reality, which is characterized by persistent virtual worlds that exist even when you’re not playing, and augmented reality, which combines aspects of the digital and physical worlds, are two technologies that make up the metaverse. It does not, however, necessitate that those spaces be only accessible through VR or AR. A virtual world that can be accessed through PCs, game consoles, and even phones, such as Fortnite, could be metaversal.

It also refers to a digital economy in which users can design, buy, and sell products. It’s also interoperable, allowing you to move virtual items like clothes or cars from one platform to another, in the more idealistic visions of the metaverse. In the real world, you can go to the mall and buy a shirt, then wear it to the movies. Most platforms currently have virtual identities, avatars, and inventories that are tied to a single platform, but a metaverse could allow you to create a persona that you can take with you wherever you go as easily as copying your profile picture from one social network to another.

It’s difficult to decipher what all of this means because, when you hear descriptions like the ones above, you might think, “Wait, doesn’t that already exist?” For example, World of Warcraft is a persistent virtual world where players can buy and sell items. Rick Sanchez can learn about MLK Jr. through virtual experiences such as concerts and an exhibit in Fortnite. You can put on an Oculus headset and enter your own virtual world. Is that the definition of “metaverse”? Is it just a few new types of video games?


In a nutshell, yes and no. To call Fortnite “the metaverse” is akin to referring to Google as “the internet.” Even if you could theoretically spend a lot of time in Fortnite socializing, shopping, learning, and playing games, that doesn’t mean it covers everything there is to know about the metaverse.

On the other hand, just as it’s true that Google builds parts of the internet—from physical data centers to security layers—also it’s true that Epic Games, the creator of Fortnite, is building parts of the metaverse. It isn’t the only company that does so. Some of that work will be done by tech behemoths like Microsoft and Facebook, the latter of which recently rebranded to Meta to reflect this work, though we’re still getting used to it. Many other companies are working on the infrastructure that could become the metaverse, including Nvidia, Unity, Roblox, and even Snap.

Most discussions of what the metaverse entails come to a halt at this point. We have a hazy idea of what exists now in what we might call the metaverse, and we know which companies are investing in the concept, but we have no idea what it is. Sorry, Meta, but Facebook thinks it’ll include fake houses where you can invite all your friends to hang out. Microsoft appears to believe that virtual meeting rooms could be used to train new hires or chat with remote coworkers.

Also Read: Disney is betting on the metaverse and sports streaming.

The pitches for these future visions range from hopeful to outright fan fiction. During Meta’s metaverse presentation, the company showed a scenario in which a young woman is sitting on her couch scrolling through Instagram when she sees a video her friend posted of a concert taking place halfway around the world.


The video then jumps to the concert, where the woman appears as a hologram in the style of the Avengers. She can make eye contact with her physically present friend, and they can both hear the concert and see floating text hovering above the stage. This is cool, but it isn’t really promoting a real product, or even a potential future one. In fact, it brings up the most serious issue with “the metaverse.”

Why Do Holograms Play a Role in the Metaverse?

When the internet first came out, it was accompanied by a slew of technological breakthroughs, such as the ability to connect computers over long distances or the ability to link one web page to another. These technical features served as the foundation for the abstract structures we now associate with the internet: websites, apps, social networks, and everything else that relies on them. That’s not even taking into account the convergence of non-internet interface innovations like displays, keyboards, mice, and touchscreens, which are still required to make the internet work.

Future versions of the metaverse should be able to handle thousands, if not millions, of people at the same time, as well as motion-tracking tools that can tell where a person is looking or where their hands are.These new technologies have the potential to be very exciting and futuristic.

However, there are some limitations that may be insurmountable. When companies like Microsoft and Fa—Meta show fictionalized videos of their future visions, they frequently gloss over how people will interact with the metaverse. VR headsets are still clumsy, and most people get motion sickness or physical pain from wearing them for long periods of time. In addition to the not-insignificant issue of figuring out how to wear augmented reality glasses in public without looking like huge dorks, augmented reality glasses face a similar problem.

So, how do tech companies demonstrate their technology’s concept without displaying the reality of bulky headsets and odd glasses? So far, it appears that their primary solution is to create technology from scratch. Is that the holographic woman from Meta’s talk? I hate to break the news, but even with the most advanced versions of existing technology, it’s simply not possible.


There is no janky version of making a three-dimensional picture appear in midair without tightly controlled circumstances, unlike motion-tracked digital avatars, which are a little janky right now but could be better someday. Regardless of what Iron Man says, Perhaps these are meant to be interpreted as images projected through glasses—after all, both women in the demo video are wearing similar glasses—but that assumes a lot about the physical capabilities of compact glasses, which Snap can tell you isn’t an easy problem to solve.

This kind of obfuscation of reality is common in video demonstrations of how the metaverse might work. Is this person strapped to an immersive aerial rig or just sitting at a desk? Another of Meta’s demos showed characters floating in space—is this person strapped to an immersive aerial rig or just sitting at a desk? Does the person who is represented by a hologram wear a headset, and if so, how is their face scanned? At times, a person will grab virtual objects but then hold them in what appear to be their physical hands.

This demonstration generates a lot more questions than it answers.

This is acceptable on some levels. Microsoft, Meta, and every other company that shows wild demos like this is attempting to create an artistic impression of what the future might be like, rather than necessarily answering every technical question. It’s a long-standing tradition that dates back to AT & T’s demonstration of a voice-controlled foldable phone that could magically erase people from images and generate 3D models, all of which seemed implausible at the time.

However, this type of wishful-thinking-as-tech-demo leaves us in a position where it’s difficult to predict which aspects of various metaverse visions will become reality one day. If virtual reality and augmented reality headsets become comfortable and affordable enough for people to wear on a daily basis—a big “if”—then the idea of a virtual poker game where your friends are robots and holograms floating in space might become a reality. If not, you could always use a Discord video call to play Tabletop Simulator.


The glitz and glamor of VR and AR also obscures the more mundane aspects of the metaverse that are more likely to materialize. It would be trivially simple for tech companies to create, say, an open digital avatar standard, a type of file that includes characteristics you might enter into a character creator—like eye color, hairstyle, or clothing options—and allow you to carry it around with you wherever you go. For that, there’s no need to create a more comfortable VR headset.

But that’s not as entertaining to consider.

What’s Happening in the Metaverse Right Now?

The paradox of defining the metaverse is that you have to define the present in order for it to be the future. MMOs, which are essentially entire virtual worlds, digital concerts, video calls with people all over the world, online avatars, and commerce platforms are already available. So, in order to sell these things as a new way of looking at the world, there has to be something new about them.

Spend enough time talking about the metaverse, and someone will inevitably bring up fictional works like Snow Crash, which coined the term “metaverse,” or Ready Player One, which depicts a virtual reality world where everyone works, plays, and shops. These stories, when combined with the general pop culture idea of holograms and heads-up displays (basically anything Iron Man has used in his last ten movies), serve as a creative reference point for what the metaverse—a metaverse that tech companies could actually sell as something new—might look like.

In a sentence, mentally replace the phrase “the metaverse” with “cyberspace.” 90% of the time, the meaning will not change significantly.


That kind of hysteria is as much a part of the metaverse’s concept as any other. It’s no surprise, then, that proponents of NFTs—cryptographic tokens that can act as certificates of ownership for digital items, sort of—are also embracing the metaverse concept. Sure, NFTs are bad for the environment, but if these tokens can be argued to be the digital key to your Roblox virtual mansion, then boom. You’ve just turned your hobby of collecting memes into a critical piece of internet infrastructure (and possibly increased the value of all that cryptocurrency you own).

It’s crucial to keep all of this in mind because, while it’s tempting to compare today’s proto-metaverse concepts to the early internet and assume that everything will improve and progress in a linear fashion, this isn’t a given. There’s no guarantee that people will want to sit in a virtual office without their legs or play poker with Dreamworks CEO Mark Zuckerberg, let alone that VR and AR technology will ever become as ubiquitous as smartphones and computers are today.

It’s possible that any true “metaverse” would consist primarily of cool VR games and digital avatars in Zoom calls, but mostly of what we still refer to as the internet.

Also Read: How do I use DownloadGram to download Instagram photos?

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published.


Clubhouse removed personal information from Afghan users’ accounts as a security measure




Clubhouse removed personal information from Afghan users' accounts as a security measure

The platform aims to protect users’ privacy and security.

Clubhouse, a social audio app, has joined other social networks in protecting the privacy and security of Afghan users. The platform reset the bios and photos of tens to thousands of Afghan users earlier this week and made it more difficult for search engines to find their accounts. Clubhouse spokesperson said that the actions did not affect users’ followers and that all changes can be reversed if desired.

Clubhouse reminds its Afghan customers that pseudonyms are allowed for safety and human rights reasons. According to the spokesperson, Clubhouse consulted experts in violent extremism and free expression to develop its approach.


As the Taliban have regained control of the country, many people in Afghanistan have tried to delete photos from their social media accounts and phones that could show a connection to the West or the former Afghan government.

Despite bans on several social platforms, the Taliban was able to push their messaging on social media. The Washington Post said that they have become sophisticated at social media tactics to change their image.

On Thursday, Facebook said it had added security measures for users in Afghanistan, including hiding “friends” lists and adding a tool to lock down accounts quickly.

Continue Reading


It’s not a good idea to overthink it. Elon Musk’s Tesla Bot jokes




It's not a good idea to overthink it. Elon Musk's Tesla Bot jokes

A distraction and an empty promise

After a lengthy presentation on the unquestionably remarkable work, Tesla is doing in AI, Elon Musk, the company’s Technoking, brought out a spandex-clad dancer to cap the evening. Behold, said Musk: my Tesla Bot.

He said that the dancer in the suit was the model for the new humanoid robot Tesla will be producing shortly. The applause and dubstep had subsided, and the briefing slides that promised that the Tesla Bot would stand at five feet eight inches (1.7m), be 125 pounds (56kg), and have “human-level hands” and be able to eliminate “dangerous and repetitive, boring tasks” were discarded.



Musk stated that Musk’s goal to build a human-replacement robotics system — something that no other company is even close to being able, was a natural step in Tesla’s efforts to develop self-driving cars. Musk said that cars are semi-sentient robots with wheels. It makes sense to add that to a humanoid body. We are also very skilled at actuators, batteries, and sensors, so we expect to have a prototype next year that looks something like this.

Also Read

Power Full Men Elon Musk Biography (1971–) 2021

Apple and Elon Musk deny that Tim Cook tried to replace them.

It was an extraordinary and brilliant piece of tomfoolery, even by Musk’s standards. A multipurpose sideshow that entertained Tesla skeptics and fed the fans while also creating headlines. The latter is particularly important in a week when most Tesla news has focused on a federal investigation into the company’s Autopilot software to crash into parked emergency vehicles. Musk says that all this is irrelevant. Just look at the man in the spandex suit. It’ll be an actual robot next year, I promise.


Are you willing to believe him? Do you think he is a fool? Although I can’t answer your question, I will give you the facts. Last night, Elon Musk took to the stage to promise that Tesla, a company with driver assistance software that cannot avoid parked ambulances reliably, would soon create a fully functioning humanoid robotic machine. Musk stated that the device would follow human instructions and respond correctly to commands such as “please go to the store and get me these groceries.” This was just minutes after he had shown a spandex-clad dancer demonstrating the Tesla Bot. You have to admire Musk’s chutzpah.

To help Musk understand his claims, it is important to remember that Boston Dynamics, which made Atlas, the most advanced bipedal robotic robot globally, has never called its machines anything other than R&D. It’s far from commercial deployment. In recent machine videos, the company showed how difficult building a bipedal robot is and how often Atlas trips and falls. Boston Dynamics has been working with Atlas and its bipedal predecessors for more than a decade. __S.50__


Carl Berry, a UK University of Central Lancashire lecturer in robotics engineering, told me that “Calling it horse shit sounds generously honest.” Berry said that robotics and AI should not be used in manufacturing research.

He said that while he didn’t deny Tesla’s research into this topic was a bad thing, “but they and Boston Dynamics leave the public with unrealistic expectations about what robotics can do or will do for many years.”


I don’t doubt Musk can make something that looks like the Tesla Bot in 2022. It wouldn’t be hard to make a decent automaton — something on the level of Disney’s more advanced theme park models, for example. He can send it into space once he has it walking out on stage, just for the headlines. It will just be another distraction if he does. While robotics significantly impacts manufacturing, there is no reason to assume that robots don’t need to look like humans to do so.

Musk often uses this bait-and-switch method. Think about the changes Musk made to his Hyperloop plans over time. The technology was announced as a railgun-like train system that would move people from Los Angeles to San Francisco in less than half an hour. Over the years, these ambitions have shrunk until the project morphed into The Loop: a small tunnel that you can drive a car through if you want. Also known as A tunnel.

The Tesla Bot reminded me of Sophia, the automated chatbot who has appeared on magazine covers and chat shows. Sophia relies on misdirection to fool audiences and is a frequent target of AI experts’ scorn. It also has a job. As one of the robot’s creators, Ben Goertzel, told me in 2017, Sophia works by priming our imagination, encouraging us to fool ourselves into thinking the future is nearer than the evidence suggests. The robot generates news coverage and funding for its creators.

Goertzel stated, “If I tell people that I use probabilistic logic to reason on how to prune the backward-chaining inference trees in our logic engine,” They will feel more comfortable believing that AGI is possible if I show them a smiling robot face.

This is Musk’s goal, whether he is aiming to instill that feeling in investors or others. The Sophia strategy has a twist. Musk doesn’t need a simulacrum robot to sell his dream. He only needs a spandex-clad dancer. That’s innovation.


Continue Reading


OnlyFans has a new policy that bans sexually explicit Content




OnlyFans has a new policy that bans sexually explicit Content

Masturbation and sex, actual or simulated, are not allowed.

On Thursday, the video and image sharing site OnlyFans announced plans to bans sexually explicit content” starting October 1. While we’re still not sure exactly why it’s changing so drastically, it just sent out an updated Terms of Service policy to the creators who’ve built the site detailing precisely what won’t be allowed going forward.

The new OnlyFans, Acceptable Use Policy, is visible when compared to the previous one.

You must not upload, post, or display Content on OnlyFans.

  • Promotes, advertises, or refers to “sexually explicit behavior,” which can be:
  • Actual or simulated sexual intercourse between any two persons, including oral-genital and anal-genital intercourses and genital-genital and oral-genital intercourses.
  • Actual or simulated masturbation
  • Any display of the anus and genitals of another person that is extreme or offensive
  • Actual or simulated material showing bodily fluids often secreted during sexual activity;
  • All Content that promotes, advertises, or refers to “sexually explicit behavior” must be deleted before December 1, 2021, or any other date we communicate to users.

The policy’s other sections that prohibit deepfakes, drug use, and violence are unchanged. The site sent an email to OnlyFans creators stating that Content containing nudity would be permitted as long as it was consistent with the policy. Posts may show body parts but not anything explicit. Your account may be suspended or terminated for any breach, as well as access to your earnings.

OnlyFans’ billion-dollar brand and business have been built mainly because onlyFans sex workers provide precisely the type of Content being banned. These content creators now have until December 1 to delete all traces of suddenly unacceptable Content from their profiles.


Continue Reading


Copyright © 2021 TechyDeed.